kiwyko
Member
- Joined
- Jun 8, 2020
- Messages
- 46
Hello I was wondering if the following custom LRs are allowed:
- Entire round, besides movement, is decided by /wvote only. This means that everything is decided by the /wvote command i.e. what minigame the reds want to pick, whether said minigame is first to finish, if the last red gets LR, what happens when a red finishes, etc. I specified "besides movement" because the first time we tried this was *everything* under the /wvote mercy and while that was fun and chaotic, it was a disaster since you had to do /wvote what_do afk? bombrush crouchwalk tauntwalk. On the bright side it was fun with @scootyman as the warden(which I got voted off to not get LR) but it rose some complications. This does NOT prevent the warden from manipulating the votes(so you can have every vote say yes). There doesnt *seem* to be a cooldown but if there is then I guess it's a low cooldown.
- Warden must attempt to play 2 minigames at the same time for the round. This means that warden needs to have (up to red's decision) 2 active minigames concurrently. i.e. have reds do climb while other half does crush game.
- Cells all day. Entire round happens only in cells(not the cell area)
- If a red dies by a minigame a restriction is added. i.e. red dies in crush game, a restriction(no crouching/taunting/jumping for the *rest* of the round) happens
- If a red kills a guard, FF is turned on. Asking this because this might cause guards to bait which is probably bad
- 9crush sorted by classes. (both LR and non-LR)
- 9 square... with only 2(or any restricted amount of) squares(both LR and non-LR)
- All guards/warden must kill all rebelling reds before giving next LR. Epic Round delay moment.
Please give feedback, tysm
- Entire round, besides movement, is decided by /wvote only. This means that everything is decided by the /wvote command i.e. what minigame the reds want to pick, whether said minigame is first to finish, if the last red gets LR, what happens when a red finishes, etc. I specified "besides movement" because the first time we tried this was *everything* under the /wvote mercy and while that was fun and chaotic, it was a disaster since you had to do /wvote what_do afk? bombrush crouchwalk tauntwalk. On the bright side it was fun with @scootyman as the warden(which I got voted off to not get LR) but it rose some complications. This does NOT prevent the warden from manipulating the votes(so you can have every vote say yes). There doesnt *seem* to be a cooldown but if there is then I guess it's a low cooldown.
- Warden must attempt to play 2 minigames at the same time for the round. This means that warden needs to have (up to red's decision) 2 active minigames concurrently. i.e. have reds do climb while other half does crush game.
- Cells all day. Entire round happens only in cells(not the cell area)
- If a red dies by a minigame a restriction is added. i.e. red dies in crush game, a restriction(no crouching/taunting/jumping for the *rest* of the round) happens
- If a red kills a guard, FF is turned on. Asking this because this might cause guards to bait which is probably bad
- 9crush sorted by classes. (both LR and non-LR)
- 9 square... with only 2(or any restricted amount of) squares(both LR and non-LR)
- All guards/warden must kill all rebelling reds before giving next LR. Epic Round delay moment.
Please give feedback, tysm