Pretty much summarises my thoughts also. Sometimes you need to mute blus/reds independantly, because of micpsam etc etc. Being able to toggle based on teams could clutter up the warden menu more than it already is. Which is my only concern.
Hey Mehgend.
Responses to Cowboy's clips are spot on.
Personally don't see anything particularly standout about your sessions. They're nice no problems there.
You've been in the community for a while, which means you've had plenty of time to see how an admin would act in game, which I do think...
Yeah, gonna piggyback off of Nergal here.
If the only thing of note you've done is made a subpar suggestion. Combined with those sessions. And the quality of the competition.
I'm going to leave this with a -1.
Get some more sessions in and prove you can be a good candidate by making calls and...
Hey Zee.
It's clear that you already know your stuff when it comes to stuff like sourcemod which is a huge plus. I wasn't active for your previous tenure as admin so I can't really comment on how you are as an admin unfortunately.
Although from seeing you in game and despite your lack of recent...
Hey Pistol.
See no real issues with your application, stacking for accidental mfks is almost there, but is slightly off. Not too much of an issue, you learn stacking as you join the team.
Sessions are fine although I don't particularly notice you doing anything substantial. My main grievance is...
Hey Black, I get to be the first to respond.
Only issue I see with stacking is that we actually skip directly to the 720 minute (6 hour) punishment for all comms/bans as the first offense. That's not a huge deal. You learn the stacking as you go.
In terms of me seeing you in game I see you a...
Also you forgot to make votes public doofus. You're gonna have to redo the poll, so I'd suggest just taking in any criticisms first before redoing the poll
If this isn't going to function like medieval mode where certain weapons are allowed. Like the huntsman and the crossbow. I suggest renaming melee massacre instead to prevent any confusion when picking the LR.
These updates all seem to be overall beneficial for all affected maps. The extra ammo spots are both relatively harmless especially on maps with so few non armory ammo spots. Changes seem to be good. Keep up the good work.
To clarify. I issued a gag on you for making this joke:
The admin team then came to the conclusion that jokes of this nature are unacceptable on our community and upped your gag to a permaban.
Yeah, I get it. People will complain. But no matter how much we increase it by people will always complain about not being able to do last day Warday because there's 50 more seconds left on the clock. This doesn't need changing
Good solution except for last day warday since there's no real workaround for that unfortunately. I only really clocked that warday was even going to be an issue today so I don't see it being a huge deal but it's better to address it sooner than later.
Only negative I see this plugin poses is that it'll cause most wardays to end up being a failround. Especially if the warden dies pretty early. As even if the other blus are competent enough to hold their own. If warden dies before 6:00 most of the time left after warden locks will have them...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.